Now it’s time to focus on combining all the previous work and making it production ready. NlNet for the rescue, again.
About the possibility of having Windows users as clients being a software developer that doesn’t use Windows, and how to solve that technically.
Bringing RISC-V support to the bootstrappable TinyCC Mes forked. Some problems and a look into the future.
Discussing what changes need to be done to make GCC compilable form a simpler C compiler, TinyCC.
Description of the changes applied from a minimal compiler that runs and generates assembly to something that is actually able to compile, interacting with binutils and having a working libgcc.
Description of the changes for a minimal RISC-V support in GCC-4.6.4 and how did I reach this point.
Some introduction to ELF as we’ll need to deal with this in the future.
Deep diving into GCC’s internals from the perspective of someone who wants to port GCC for a new architecture.
Introduction to my new adventure bootstrapping GCC for RISC-V. Why, how, and who is going to pay for it.
A summary of the lessons I learned about machine code generation during my work at Lightening, Hex0 and all my recent research on compilers.
A love story about trust, machine code, hexadecimal notation and weird instruction formats, with an epic unexpected solution coming back from the afterlife.
The port of Lightening, the code generation library used in Guile Scheme, and other adventures on the low level world of RISC-V.
The review of our year 2020 at ElenQ Technology.
How to set up a git server with simple tools
Donation to Chibi Scheme programming language
Recent ElenQ Technology donation to the great GNU Guix package manager and software distribution
ElenQ Publishing is a technical book publishing project that aims to open the door of technical knowledge to everyone.
How I implemented dark-light theme switcher in this blog.
ffmpeg, having some fun solving issues thanks to other people
Inspired by scheme share my thoughts about the complexity and how it’s being hidden by our tools and how does that affect us as creators and engineers.
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